Reading design insights and breaking NES constraints16 hours agoDanielle RiendeauBy Danielle Riendeaumore_vert
Blog | Procedural Rhetoric at practice: Echo and Application across a 2Dgame project18 hours agoStan ZhangBy Stan Zhangmore_vert
Support dev PTW opens mocap studio to grow partnership with Imaginarium Studios18 hours agoJustin CarterBy Justin Cartermore_vert
Hades 2 launches in Early Access with over 100K players19 hours agoJustin CarterBy Justin Cartermore_vert
Nintendo expects the Switch to become its best-selling console ever19 hours agoChris KerrBy Chris Kerrmore_vert
Microsoft closes Arkane Austin, Tango Gameworks and Alpha Dog Games22 hours agoBryant FrancisBy Bryant Francismore_vert
The Switch has topped 140M lifetime sales and Nintendo is preparing to unveil its successorYesterdayChris KerrBy Chris Kerrmore_vert
Alan Wake II developer Remedy cancels multiplayer project Codename KestrelYesterdayChris KerrBy Chris Kerrmore_vert
Story Kitchen teams with Dreamworks Animation to adapt video games to film and TV2 days agoJustin CarterBy Justin Cartermore_vert
Sony reverses Helldivers 2's account linking requirement2 days agoJustin CarterBy Justin Cartermore_vert
Rebel Wolves' Konrad Tomaszkiewicz wants to avoid repeating his CDPR past5 days agoJustin CarterBy Justin Cartermore_vert
Nintendo hits 8,500 Yuzu repositories with DMCA takedowns5 days agoJustin CarterBy Justin Cartermore_vert
Helldivers 2 to make Steam/PlayStation account linking mandatory by June5 days agoJustin CarterBy Justin Cartermore_vert
Featured Blog | Mobile PvP-shooter from the technical POV: a 10-year evolution of War Robots5 days agoPaul XiBy Paul Ximore_vert
Update: Gray Zone Warfare reaches over 500,000 sales in two days5 days agoChris KerrBy Chris Kerrmore_vert
IGDA Developer Satisfaction Survey highlights DEI deficiencies and crediting confusion5 days agoChris KerrBy Chris Kerrmore_vert
How the Broken Sword remaster smooths out the point-and-click difficulty curve5 days agoChris KerrBy Chris Kerrmore_vert
Featured Blog | Satisfying frustration: How to make compelling games that encourage moral reflection6 days agomore_vert
LocalThunk knew Balatro needed to draw players in with poker6 days agoJustin CarterBy Justin Cartermore_vert
Peering into the demonic dual visual styles of Sorry We're Closed6 days agoJoel CoutureBy Joel Couturemore_vert
Featured Blog | Creativity from constraints: developing new games from old IP6 days agoAlex LotzBy Alex Lotzmore_vert
Cataclismo shows how devs can be inspired by their home regions6 days agoBryant FrancisBy Bryant Francismore_vert
Report: Take-Two is shutting down OlliOlli World developer Roll76 days agoChris KerrBy Chris Kerrmore_vert
Skybound adds Wondery and Omaze alums to executive team7 days agoJustin CarterBy Justin Cartermore_vert
LinkedIn now has games to play on-site as you job hunt7 days agoJustin CarterBy Justin Cartermore_vert
Roblox devs say socialization is what makes the creator-led sandbox tick7 days agoBryant FrancisBy Bryant Francismore_vert
Update: Take-Two confirms Kerbal Space Program 2 is safe despite Seattle layoffs7 days agoChris KerrBy Chris Kerrmore_vert
Resolution appoints Johan Gastrin as CTO to expand into spatial computing7 days agoChris KerrBy Chris Kerrmore_vert
Another Crab's Treasure ends opening weekend with 100K units soldApr 30Justin CarterBy Justin Cartermore_vert
Rise of the Ronin already outselling the Nioh series, says Koei TecmoApr 30Justin CarterBy Justin Cartermore_vert
Deep Dive: Creating an asynchronous multiplayer in Solium InfernumApr 30Anthony SweetBy Anthony Sweetmore_vert
Square Enix records $140.8 million in 'content abandonment losses' after reviewing development pipelineApr 30Chris KerrBy Chris Kerrmore_vert
Amazon says Fallout attracted 65 million viewers in just over two weeksApr 30Chris KerrBy Chris Kerrmore_vert
Roblox teams with Walmart on real-life ecommerce store within platformApr 29Justin CarterBy Justin Cartermore_vert
Manor Lords tops 1 million sales after netting 3.2 million wishlistsApr 29Chris KerrBy Chris Kerrmore_vert
Screen Australia launches new fund to support game festivals and eventsApr 29Chris KerrBy Chris Kerrmore_vert
Another Crab's Treasure sells 30000 units within its first dayApr 26Justin CarterBy Justin Cartermore_vert
Featured Blog | Valuing Remote Employees in Hybrid (and Remote) SettingsApr 26Deborah ChantsonBy Deborah Chantsonmore_vert
Remedy adds Control director Mikael Kasurinen to central management groupApr 26Justin CarterBy Justin Cartermore_vert
Featured Blog | Why Doesn't Everyone See the Importance of Preserving Our Past?Apr 26Warren SpectorBy Warren Spectormore_vert
Raph Koster wants developers to get back to 'the game of making games'Apr 26Bryant FrancisBy Bryant Francismore_vert
Activision Blizzard boosts Microsoft financials as Xbox hardware revenue fallsApr 26Chris KerrBy Chris Kerrmore_vert
Blizzard cancels BlizzCon 2024, will host smaller in-person eventsApr 25Justin CarterBy Justin Cartermore_vert
Ex-Steam Labs dev claims 1,000 Steam games use generative AIApr 25Justin CarterBy Justin Cartermore_vert
Capcom raises revenue goals in wake of Dragon's Dogma II's smash successApr 25Justin CarterBy Justin Cartermore_vert
Making the berry sweet return to Celeste on its sixth anniversaryApr 25Joel CoutureBy Joel Couturemore_vert
How the small team behind Against the Storm kept scope in checkApr 25Bryant FrancisBy Bryant Francismore_vert
Blog | Grind Before You Graduate - How to Build Your Portfolio in a Challenging Hiring MarketApr 24more_vert
Lars Wingefors says splitting Embracer was for the greater good...of businessApr 24Justin CarterBy Justin Cartermore_vert
Arkadium launches platform for third-party browser game devsApr 24Justin CarterBy Justin Cartermore_vert
Fallout 76 hits 1 million players in a day, brings overall series to near-5 million playersApr 24Justin CarterBy Justin Cartermore_vert
Valve updates Steam refund policy to cover 'Advanced Access' playtimeApr 24Chris KerrBy Chris Kerrmore_vert
Featured Blog | Murder on Space Station 52 - Paper to Pixel: Making a SceneApr 24Christopher MathesBy Christopher Mathesmore_vert
Blog | Beyond the battle: Why do we need to create a safe game environmentApr 24Dana SydorenkoBy Dana Sydorenkomore_vert
FTC banning 'restrictive and exclusionary' noncompetes in the U.S.Apr 24Chris KerrBy Chris Kerrmore_vert
Mad Mushroom explains what devs might expect from a streamer-owned publisherApr 24Bryant FrancisBy Bryant Francismore_vert
Featured Blog | How handheld gaming has become more complex – and more lucrativeApr 24James McwhirterBy James Mcwhirtermore_vert
Kazuma Kaneko, longtime Atlus artist, departs after 35-year runApr 23Justin CarterBy Justin Cartermore_vert
Apple reaffirms faith in Arcade, says Vision Pro included in platform plansApr 23Justin CarterBy Justin Cartermore_vert
Flaming Fowl lays off staff after unveiling demo for its (shelved) gameApr 23Justin CarterBy Justin Cartermore_vert
Alone in the Dark dev Pieces lays off staff following revival's releaseApr 23Justin CarterBy Justin Cartermore_vert
Atari relaunches Infogrames, immediately buys Totally Reliable Delivery ServiceApr 23Chris KerrBy Chris Kerrmore_vert
Meta expanding mixed reality ecosystem under Meta Horizon OS bannerApr 23Chris KerrBy Chris Kerrmore_vert
ESA says members won't support any plan for libraries to preserve games onlineApr 24Justin CarterBy Justin Cartermore_vert
Strange Scaffold's El Paso, Elsewhere is becoming a movieApr 22Justin CarterBy Justin Cartermore_vert
Atomicom changes name to Starlight Games, gains Wipeout co-creator Nick BurcombeApr 22Justin CarterBy Justin Cartermore_vert
Embracer CEO Lars Wingefors hopes to stick around until at least 2041Apr 22Chris KerrBy Chris Kerrmore_vert
Krafton acquires minority stake in Forever Skies developer Far From HomeApr 22Chris KerrBy Chris Kerrmore_vert
Embracer splitting into three standalone companies to search for 'winning formulas'Apr 22Chris KerrBy Chris Kerrmore_vert
Kabam is taking Marvel: Contest of Champions to 'alternative' app storesApr 19Justin CarterBy Justin Cartermore_vert